Yesterday I received a code which gave me access to the multiplayer beta of Bizarre’s new racing game Blur. I’m going to be honest and say that I really don’t know a whole lot about the game, but I’m a fan of arcade racing games (don’t really care for the sim ones) so it looked interesting and hey, free beta so why not. The downloaded clocked in at a little over 1 gig and seems to include 4-5 tracks (?) and a handful of cars. I haven’t had time to mess around with all of the customization or anything like that, but I did get a solid hour and a half of playing time in so that’s basically what I’m going to be telling you about.

So seeing as how I knew nothing about the game going in I wasn’t really sure what to expect, but right off the bat I figured out that it’s kind of like Mario Kart, but with real cars. Essentially you are racing through a city, shipping yard, whatever, against other players trying to finish first, but along the way you can pick up different power ups to use against enemies or to help yourself. Just like in Mario Kart you can fire these power ups forwards or backwards, you can cycle between the different things you are carrying and the power ups themselves are similar to what you would find in Mario Kart. There’s a gun of sorts that gives you 3 bullets to fire off at people, there’s a red bomb type weapon that seeks out the person in front of you and hits them, there’s another red bomb thing that goes backwards and sits on the track waiting for someone to run into it, there’s a shockwave weapon that emits a pulse that damages any vehicle around you, there’s speed boosts, there’s shields, etc… you get the point.

So the muliplayer beta is basically just a handful of courses where you race around trying to finish first. You get different amounts of points depending on what place you finish and these help you level up which I’m assuming nets you different cars and mods and stuff. The menu interface is very clean and easily navigated, the game lobbies don’t seem to have any problems, there’s a nice voting system to choose which track will be next, overall the menus seem pretty thought out. The gameplay itself is actually pretty good, I didn’t have any problems with it although a lot of people in the game were complaining about the drifting, which I felt was alright, just took a little getting used to. It also took a few races to figure out what each of the power ups does as they are just colored icons without any description of what they are, but it’s easy enough to pick up on. The cars handled like I was expecting them to handle in an arcade racing game and I actually had a lot of fun playing online. So overall the beta seems pretty promising, but I’m not sure whether I’ll be picking this one up or not. I have quite a few games to play at the moment and am still having a hard time pulling myself away from Modern Warfare 2, so we’ll see. I’m always up for a good racing game and I’ll probably pick this up eventually, but I won’t be running out on release day to get a copy.

Is anyone else in on the beta? What do you guys think of the game so far? Does the drifting seem off to you or do these other people just need to get used to it?

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MAG Beta Impressions

The 256 player FPS MAG went into public beta yesterday and I had a chance to sit down and play for a few hours so I thought I’d give you a quick rundown of my experience. Normally I would wait until I’ve had a little more time to experience all that a game has to offer, but I wasn’t that impressed so I don’t know how much more of the game I will be playing.

First of all let me start this by saying that my PS3 was purchased mainly as a Blu-Ray player and I currently only own 1 game for the system (Little Big Planet), which has not gotten much playing time. My main reason for not playing games on the PS3 is the controller. I’ve never liked the way the analog thumb sticks felt in my hands. It just seems like they are too loose which causes my movements to be a lot more erratic than with the Xbox 360 controller. So with that in mind I already knew that I was probably going to suck at MAG and get very frustrated.

If you haven’t downloaded the beta yet from the Playstation Network you may want to set aside some time to do that before you get the urge to play. The demo itself only takes a few minutes to download and install, but once you launch it there is a 2gb “update” that begins to download and can take quite a bit of time. Once you get past that it’s time to make a character. There are 3 different groups  you can choose from and this group will determine which team you fight with, RAVEN, VALOR or SVER. I don’t know if there’s a difference between each group as when I made a character in VALOR (the US group I believe) I could not get into a single match, it kept erroring out. So after reading a bit on the internets I determined that if I chose SVER I would be able to get into a match right away, and I was right.

So once I got into the main screen there were a bunch of options that I didn’t have any clue what they meant so I just chose Deploy as I wanted to get into a game quickly. I tried to play the tutorial so I could get a feel for the controls and adjust my sensitivity, but for the life of me I could not figure out how to get into it. So despite the fact that I had no clue what I was doing, the only other option was to play Sabotage ( I think that’s what it was called), as all the other game modes are locked until you hit higher levels. So Sabotage consists of one team guarding 2 bases and the other team trying to capture them, once the capturing team as done so to both bases a 3rd base appears on the map and they must plant explosives there while the other team defends.

The game mode itself isn’t bad, it’s only 24 players or something like that, not the full 256 like advertised (I guess that’s only for certain game modes), but I still found myself dying almost as soon as I got to any of the bases. And the gun selection didn’t help me either. You start off with 3 guns, an assault rifle, a sniper rifle and a machine gun and in order to get new guns you need to level up and then spend those skill points (1 per level) on different upgrades and/or weapons. It’s a decent system, but I definitely think there should be more than 3 guns to choose from at the start of the game.

The maps and graphics looked pretty good. I’ve read some other people saying that they didn’t think the graphics were up to par with games like Modern Warfare 2, but I think they are still pretty good, especially considering how massive some of the maps are. I still feel as though the Playstation 3 controller is a huge crutch when playing FPS’ on the system, but again it’s probably just because I’m used to the Xbox 360, so those of you that are used to the PS3 controller and it’s response time and movement will probably be just fine. Other than that, I can’t really comment on the lag issue in a 256 player game because I have yet to get into a game with that many people, but there was no lag that I noticed in the Sabotage games that I was playing in. I may have to play some more just to unlock the other game modes to see what a huge game like that plays like.

So overall I’m not terribly impressed with the game, I’d much rather play Modern Warfare 2 to get my FPS fix. I had considered purchasing this game as a blind-buy when it comes out later this month, but I think I’m going to hold off now and just wait for God of War III which will probably be my first and only PS3 game considering the new Final Fantasy is coming to the 360 this year as well.

Has anyone else given the beta a run through, what do you think so far? What did I miss? And are the other game modes more fun than the Sabotage one?

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Left 4 Dead 2

I know I’m a little late on this Left 4 Dead 2 article, but I held off on getting the game due to Modern Warfare 2 coming out the week before it’s release, but with Christmas last week I finally got my copy and had a chance to sit down and play.

Right out of the box I got that old familiar feel for the game, massive hordes of zombies from every direction, empty shells from my dual pistols dancing through the air and Molotov cocktails turning the walking dead into walking fireballs, it was glorious. But then I got to thinking, these were the exact same things that I loved about Left 4 Dead originally so why did I bother getting the sequel, then I had a semi-naked zombie writhing his crotch in my face as he dragged me around a swamp… I had just been raped by a jockey and it was at that point that I knew this game would have much more to offer than the original.

As I mention above, the feel for the game is everything I loved about the first one, the characters move smoothly and quickly, the hip fire aiming is perfectly adequate with no need to aim down the sights like in other FPS’ and there are a shit load of zombies, but the real fun of course comes from the multiplayer experience. Sure you can play through the campaign by yourself, but then you have to rely on the semi-retarded AI to follow you around and help out, which can be very frustrating. A friend of mine had been holding off on getting Xbox Live (for whatever reason), but as soon as I got L4D2 I made sure that he signed up so he could get the full feel for the game and he’s definitely glad he did. Playing the campaign with 3 other human beings is hands down the best way to play this game. Like I said, you can play with the AI, but when you’re sitting there with the naked Jockey rubbing his dick in your face and your yelling at your TV while the AI is jerking off in a corner, it’s not as enjoyable. Not to mention there are a bunch of other modes to play if you have Xbox Live hooked up.

But before I get into the other online modes I want to mention a few of the other changes to the campaign mode. In Left 4 Dead [1] there were 5 types of special infected; Hunter, Boomer, Smoker, Tank and everyone’s favorite, the Witch. And aside from there all the common infected were pretty much the same, obviously they looked a little different, but none of them were really any more difficult to kill. Now, in Left 4 Dead 2 there are another 3 special infected added to the mix; Jockey, Spitter and Charger. Of course this is in addition to the original 5 special infected from the first one so there’s a lot to watch out for. And on top of that not all of the common infected are the same. There are cops in riot gear that are harder to kill, clowns, guys in bio hazard suits and tons more. It adds a nice diversity to the game, that while there in the first game is much appreciated for the second. And along with the introduction of new enemies there are also a ton of new weapons. There are new guns of course, but the bread and butter here is the melee weapons, everything from frying pans to chainsaws can be used to beat off your zombie foe as you make your way through the campaign. So the campaign has added some diversity to it and while it is essentially the same as the original, it feels more polished and complete than the previous installment, but the multiplayer is where the magic really lies.

So back to the other game modes that L4D2 offers up this time around. You have your typical co-op campaign, which is just the campaign mode with friends, then you have the Survival Mode which came as DLC in the first game. Essentially the 4 of you are just trying to hold off the zombie waves as long as possible, and it gets pretty tough. The Verses mode was also in the original game and that’s where you play through a level a either the Survivors or the Special Infected. Obviously if you are the survivors you are trying to make it to the safe room at the end of the level, if you are the special infected you are trying to prevent that. This mode can be a lot of fun if you have 4 of your friends on the same team, we had a blast with this one.  And the final mode is new to Left 4 Dead 2, Scavenger. In this mode the survivors run around trying to fill a generator with gas which extends the time, while the special infected (other players) try to stop them. I haven’t had a chance to play around with this new mode yet, but it sounds like it could be fun.

So overall I’m happy with the new game although I do think this stuff could have just been DLC for the first one. But I still don’t understand why so many people were getting all worked up over the sequel coming out a year after the original considering games like Call of Duty have new games out every year…

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As you can probably tell based on the sheer amount of posts on the game, I’m a big fan of Modern Warfare 2 (and all of Infinity Ward’s Call of Duty games), so there will probably be quite a few posts on here in the coming weeks revolving around MW2 and it’s different game modes and my experiences. I tried to give myself a little more time to play the game before writing this post, but I feel like I got the basic gist of things after about 7 hours of playing between the normal multiplayer modes as well as a few hours last night with the new Spec-Ops mode.  So I’m going to start this post with my first impressions of the new multiplayer experience and I will probably edit and add on to this post in the future.

First let’s start with the normal multiplayer mode. This is pretty much the reason why most people bought the game. The original Modern Warfare was incredible online and brought a whole new level to the game with the inclusion of unlockable guns and perks, among other things, but could MW2 surpass what was given to is in the first go around… In a simple answer, absolutely. Essentially Infinity Ward took all of the things that were great about the first one, the perks, rank levels, gun addons, etc and gave us even more. It seems as though they listened to the fans on some of these choices as well. For example, everyone complained that using the juggernaut perk on the first one was considered “noobish” or “cheating” since it made you harder to kill, so Infinity Ward scrapped it from what I can tell. And as far as martyrdom, which I continued to use in CoD4, it is now restricted to a death streak perk, meaning that only when you die multiple times in a row can you choose to drop a grenade as you die. They also did away with the x3 frag grenade perk as to cut back on grenade spamming, which is a welcome change I just wish they also got rid of the noob tube, aka the grenade launcher attachment for certain guns.

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Borderlands Impressions

When this game first came out last Tuesday I had no idea what it was about or why all my friends said it was going to be a great game. The only games I’ve been hearing about lately are the hyped Modern Warfare 2 and Left 4 Dead 2, so when everyone started talking about Borderlands out of the blue I didn’t know what to expect and honestly had no intentions of purchasing. So fast forward to last Friday, I realized that I had made a mistake in purchasing NBA 2K10 as I never buy sports games and despite wanting to play a basketball game, I was quite disappointed and could never see myself playing the game all the time, so off to eBay it went. I figured I could sell it now and cut my losses to a minimum and that would justify me purchasing Borderlands.

Borderlands is an open world RPS (role playing shooter) which is basically an RPG but with gun. You level your character up as you complete quests throughout the world of Pandora, collecting guns and items along the way. It reminded me a lot of Diablo when I first started playing it and then after playing with my friends in co-op mode, they said it reminded them if World of Warcraft, which I have never played so I don’t know. The co-op is where this game really shines. You can play with up to 3 friends (4 people total) as you complete quests and make your way around the world. It’s a lot more fun if you have other people running around with you, sometimes the game gets a little tedious and frustrating if you don’t have help, especially if you die at a big boss battle. But the gameplay is fun and the graphics are incredible. Instead of the typical 3D renderings that we’re used to in games today, this game is cell shaded, meaning it looks a little more cartoonish but it’s not. It’s hard to explain, you’ll just have to see it to know what I mean.

The other big draw to the game is the amount of guns. The developer claims there are over 1 million different guns in the game. How is this possible you ask, simple, each different gun is made up of different components and modifiers. So essentially it’s a set number of actual gun models, but the randomizer attaches random modifiers to each one, thus making them different.

So despite being a little hesitant at first, I’m definitely glad that I picked this one up last week. If you’re a fan of games like Diablo and WoW, you will definitely enjoy Borderlands. It’s a nice change of pace from the typical first person shooter as well as the typical RPG. I’m not even done with this one and I hope they are working on a sequel.

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