Splinter Cell: Conviction – First Impressions

Considering the freezing issue that people were experiencing yesterday due to a bad game update that was released, the game had already made a bad first impression on me. But that's not to say I wasn't still going to give it a shot. What did make a good impression on me right off the bat was the fact that I was able to pick up the game for essentially $25 after price matching, bonus reward points from best buy and reward zone coupons, so that was nice. But all of that stuff aside, let's talk about the actual game and what I thought of the first hour or so.

I remember buying Splinter Cell: Double Agent and playing the single player for a while, but eventually I got hooked on the multiplayer and then dropped the game completely. I still don't think I've gone back and played through to the end, but for some reason after watching videos and doing some reading (as well as talking to friends) I thought that this new one would be much better and worth picking up. I guess I could have downloaded the demo first to try it out, but I decided to just dive in head first and pick it up blindly. I have yet to get into the multiplayer aspect of the game, whether that's co-op or versus or whatever modes they've thrown in, so this post is going to be about the single player only.

First of all, the game looks very good. I think it's on par with games like Modern Warfare 2, but some of the areas have that glistening look to them like Marcus Fenix jizzed all over everything. I also noticed that Sam Fisher himself looks almost 10 years younger in this one than in Double Agent... I don't know too much about the storylines, etc, so I have no idea if this is a prequel or what or maybe it's just that new fancy hairstyle he's got going on, but he definitely looks younger than bald Sam Fisher.

So the story starts out and Sam is just hanging out minding his own business when a waiter brings a cell phone over to him and Morpheus is on the other end telling him that agents are coming and that he needs to get out of there... Ok, not really, but basically the same idea. It starts off with a pretty simple run through the back alleys as you learn how to shoot things and analy rape bad guys from the shadows without them seeing you. It's a nice way to go through a tutorial without the game straight up saying, "Hey, this is a tutorial... fuck around in here before you start the actual game". It seems that most games are doing their tutorials this way these days which is very nice. So you go through that and learn the ropes as the new improved younger Sam Fisher and some of the stuff you can do is pretty cool.

The things I especially liked were the fact that you can now target enemies and then execute them automatically with the push of a button, but in order to gain this ability you have to sneak up behind someone and kill them with your bare hands. So that's cool, but the real thing I was happy about is the subtle change between black and white and color when you're in the shadows or out in the open. I always found it hard in the previous games to know when I was truly hidden and when I was just asking for a load to the face. I'm sure there are going to be hardcore fans of the SC games that won't like this feature as they'll see it as making the game easier for people, but I think it's a nice addition.

The one thing I thought was a little strange and didn't make sense was that Sam breaks off a car mirror before you enter this house looking for the dude that ran over his daughter like a Thanksgiving roadkill raccoon, and some how he manages to use said mirror to look under doors. How the fuck is there enough room under a door to shove a car mirror and tilt it around so you can see from the other side? Go ahead, try it, I'll wait. . . It would be impossible unless I'm missing something here. Honestly that might be my only complaint after playing through the first hour of the game.

The gameplay itself is cool and the controls are tight, so hopefully I won't get frustrated and quit this one early like the last one. After doing a lot of reading because of the update/freezing glitch yesterday it seems like people are split on their feelings for this one. It appears as though some of the cool multiplayer modes that made Double Agent cool, have been dropped... I can't comment on the multiplayer stuff because I haven't played it yet (due to the game freezing if you downloaded the update yesterday, so I avoided it), but after reading the manual the co-op stuff sounded interesting, so I'm sure I'll be back later this week with a brief rundown of the multiplayer modes.

I'll continue my quest through the elaborate land of Sam Fisher this week/weekend and I'll update this post if I feel the need, but for now I'm pretty happy with my purchase and it gives me a nice break from Modern Warfare 2 and another excuse to never finish yet another Final Fantasy game... ugh.

Tagged with:
 

Modern Warfare 2 Xbox 360 Patch For Care Package Glitch

The Xbox 360 patch for Modern Warfare 2 rolled out this morning to the cheers of many. Finally after weeks of having to deal with idiots who don't know how to play the game, we get a fix for the unlimited care package glitches that have been plaguing the online system. The reason the patch took longer on the 360 is because while the initial patch was waiting for Microsoft approval, another version of the care package glitch was discovered so Infinity Ward pulled the patch back and updated it to include a fix for that latest glitch. So hopefully this will no longer be an issue, but you never know what people with too much time on their hands will find.

Here's everything that the patch fixes:

  • Care Package, Emergency Airdrop, and Sentry Gun marker grenades sprint speed normalized.
  • Fix for "infinite care package" exploit.
  • Sentry Guns: Improved placement detection, preventing cases of Sentry Guns inside geometry.
  • Model 1887: Bling using Akimbo and FMJ combination now has same range and damage as non-Bling Model 1887's.
  • Fixes to prevent various XP hacks (including the prevention of negative XP)

So there you have it. Hopefully this will fix a good amount of the complaints for a while and lead to more balanced games again.

Modern Warfare 2 Getting Yet Another Patch

For those of you with a PS3 the newest title update for Modern Warfare 2 is already live, but those of us with an Xbox 360 will have to wait for Microsoft to put the patch through their testing (ugh). Robert Bowling aka FourZeroTwo updated his Twitter account the other day to let everyone know a little about what's going into this latest patch.

  • Re-balancing of the 1887 Akimbo Shotguns
  • Fix for Prestige Hack
  • Fix for Private Match Glitch

For those of you that aren't familiar with what these things mean I'll give you a quick rundown. The 1887 Shotguns seem to have a ridiculous range and are quite powerful, especially when using them Akimbo (1 in each hand). So thankfully it looks like Infinity Ward will be re-balancing this gun so that it can't shoot halfway across the map and maybe won't be as powerful. I obviously don't know exactly what they re-balanced, but anything is better than nothing I guess.

The prestige hack was a hack that allowed you to download a file off the internet and put it on a memory card (or the hard drive) and use that to somehow get your character to 10th prestige level almost instantly. It really doesn't change the game at all other than give you some different call signs/titles and an extra class spot, but it was a problem anyways so they fixed it.

And finally the private game glitch where you could basically glitch into a private game with a bunch of other people and gain all sorts of experience points in ridiculous games (like Ground War on Rust). It was kinda fun to play one game the first time it happened to me, but like the javelin glitch it just became extremely annoying after it happened more than once.

So there you have it, hopefully MS will get it together and push this fix through the certification process so we can all go back to enjoying the game the way it was meant to be enjoyed (even though these things really don't bother me too much, shotgun thing is a little annoying).

Update 12/22: Robert Bowling tweeted out that the patch should start going live to Xbox 360 users starting around 2 AM on 12/23.

Tagged with:
 

Modern Warfare 2 Dumping Me Into Private Games

I ran into a problem the other day and I wanted to see if anyone else has experienced this. I was in a party with a buddy of mine and we were playing Ground War. We had just finished a match and were waiting in the lobby for the next game to start when all of a sudden the screen flashed as if we had joined another game and sure enough it now said we were in a "Private Match". The room was full of people so obviously we didn't accidentally hit some buttons and start a private match, but that's not all. The lobby said it was a "Private Match" and the gametype said Free-For-All, yet the map was Rust and the lobby broke us into two teams before the game even started. If you've ever played Rust then you know why this is so strange. The map is extremely small and to play Team Deathmatch on it would be crazy, but we weren't just in a Team Deathmatch game we were in a Ground War game, so there were almost double the amount of people and since the gametype said "Free-For-All", despite being broken up on teams, everyone was able to kill everyone else whether you were on their "team" or not. It was pretty bizarre.

I didn't mind playing it cause it was a fun mess and it was a really fast way to level up some guns to unlock attachments, but it was still weird, especially when it came to spawning. Rust is only usually used for small Free-For-All games so there aren't a large variety of spawn points so when you have 18 people all trying to spawn at the same few points it makes things interesting. As soon as you died and spawned if you immediately shot your gun you would get at least 1 kill of a dude that was also respawning on top of you. And in addition to that there were just people that would camp those spawn points and rack up huge numbers of kills. But like I said, it was fun and it hasn't happened to me since so it doesn't seem to be an on going issue although I hope Infinity Ward patches the issue in the next release, but we'll see.

So has anyone else had this happen to them? Is there a way to reproduce these results?

Tagged with:
 

Facebook, Twitter and Last.FM on Xbox 360 – Why?

Microsoft rolled out the latest little update to the Xbox 360/Xbox Live service this week in the form of a couple applications. You can now access your Facebook, Twitter and Last.FM accounts via the Xbox 360 dashboard. Now I understand that Microsoft is trying to bring all aspects of social media onto their platform and make them easily accessible by it's users, but why? The only one that makes any sense to have the Xbox 360 is last.FM and I think it's great that they've added support for it, but what am I going to do with Facebook and Twitter on my Xbox?

To be perfectly honest I have not tried out the Last.FM application yet, but just in theory alone it sounds like a perfect match for the 360. It gives you the ability to stream all sorts of music through your TV. Last.FM is a great service that I use on my computer all the time and I think people will use it quite a bit when entertaining guests, etc. However, Facebook and Twitter seem absolutely pointless to use on the 360. Both applications are extremely basic and I can't see myself ever using them again. I installed them the other day just to test out and see what sort of features they were offering, maybe Twitter would tweet out what game I was playing or what achievement I just received or maybe Facebook would update my status with the same information, but as far as I can tell they don't do anything really.

The Twitter application is about as basic as you can get, picture what the Twitter.com homepage was when it first started out. It's basically the updates from all of the people you are following and then a box where you can enter what you are doing, oh and you can access the Twitter trends. That's it. I don't know about most people, but I follow a lot of random people that I don't always want to read about which is why I like TweetDeck and it's ability to separate people into different groups for easier reading, not so much here. It's just one long list of updates from all of the people you follow and it only fits about 10 updates per screen. I don't know, maybe there was a demand for this, but I personally think it's pointless and will never take the time to log back into it ever again.

Now let's talk about Facebook. Again, why on the Xbox 360? It makes no sense! The interface is clumsy, it uses the same tile structure that the dashboard itself uses and it barely displays anything on the screen at one time. Maybe I didn't dive into it enough, but from what I gathered in the few minutes I played around with it, I will never be logging in to it again unless it can do something like show me my Facebook friends that also have Xbox Live and what their gamertag is or something. I know it asked me when I logged in for the first time if I wanted to display my gamertag somewhere within Facebook, I said yes, but I have no idea where it's displaying it. Maybe this is a feature and I just didn't take the time to find it, or maybe my friends have the same feelings as me and find Facebook on the Xbox pointless and didn't even bother logging in.

So are people actually using the Xbox 360 for Facebook and Twitter? I don't know how many people have a keyboard or the chatpad hooked up to their 360 (not me), but it takes a damn long time to type anything using the on screen keyboard even if it is only 140 characters. So I don't know, are you guys using this? Did you try it out at least? Am I missing the point of all this? Do the apps have the ability to update my Twitter with games I'm playing? Someone please tell me what I'm missing here, why would Microsoft waste their time doing this?

Tagged with:
 
Get Adobe Flash playerPlugin by wpburn.com wordpress themes